I also played three new games:
Thief’s Market is a sort-of bidding game where the start player rolls a set of dice with gems, gold and victory points on them, and then claims however many they want from the set, with which to pay for the cards that are available on display. The next player can then either claim more from the set or steal all but one from another player (the extra one goes back into the middle). This continues until every player has collected some dice and there are none left in the middle. The players then take turns to buy cards with their dice, which then give them additional powers or points for later in the game.
It’s an interesting dynamic in that you have to try and get the right combination of dice for the cards you want, but without taking so many that you become appealing to thieves. I didn’t do very well, but I enjoyed the game-play and would be happy to play again, to work out better tactics.
Fuse is another dice game, this one co-operative. A timer is set for ten minutes and each player is given two cards representing bombs to be diffused, with more laid out in the middle of the table. Each card has a different combination of colours/numbers of dice required to diffuse it. Every turn, a number of dice equal to the number of players is thrown and each player has to take one to work towards completing a card. If they complete one, they turn it over, collect a new one from the middle and keep going. The aim is to diffuse all the bombs before the timer runs out, with setbacks provided by cards that make you discard dice from cards in progress at certain points.
It wasn’t as stressful as I thought it would be, from watching other people playing earlier in the weekend, but I don’t generally like timed games, and I didn’t enjoy the mechanics of this one enough to mitigate that aspect.
Isle of Skye is a bit like Carcassonne, but you have to bid on the tiles that are revealed, and build up points over the game through the placement and completion of various features in your land. I’m not very good at setting appropriate values on tiles in this way, and I didn’t do very well, but it was an interesting variation on a jigsaw-type game, and I’d happily play it again.
One of the main achievements of the weekend was that we bought a copy of Scythe, which we had played once before, last October. I was keen to play it again, so we duly set it up. I’m generally incapable of working out how to play games from actually reading the rules (I much prefer someone else to demonstrate and explain a game to me), but our resident rules guru was absent, so the role of explainer fell to me. I managed to figure it all out, successfully explain it to three other people and then beat them convincingly, which was quite satisfying! I’m looking forward to playing Scythe again, especially when one of our friends finishes making the print-and-play My Little Pony version!